Projective Surface Refinement for Free-Viewpoint Video
Gregor Miller, Jonathan Starck and Adrian Hilton
Projective Surface Refinement for Free-Viewpoint Video This paper introduces a novel method of surface refinement for free-viewpoint video of dynamic scenes. Refinement of the view-dependent visual hull (VDVH) is posed as a global problem in projective ray space, incorporating rims as constraints to reduce artefacts. Real time rendering of virtual views in a free-viewpoint video system is achieved using an image+depth representation for each real view.

Presented in London, November 2006 at the Conference on Visual Media Production (CVMP).

Visual HullRimsFinal
    author = {Gregor Miller and Jonathan Starck and Adrian Hilton},
    title = {Projective Surface Refinement for Free-Viewpoint Video},
    booktitle = {Proceedings of the 3rd European Conference on Visual Media Production},
    series = {CVMP'06},
    pages = {153--162},
    month = {November},
    year = {2006},
    publisher = {IET},
    address = {London, U.K.},
    isbn = {978-0-86341-729-0},
    location = {London, U.K.},
    url = {}